Introduction

In our use case, we focus on polygonal modeling, which is widely used in real-time computer graphics. In the field of computer graphics, polygonal modeling refers to the process of creating 3D objects using polygonal meshes. A polygonal mesh is composed of interconnected polygons, typically triangles or quadrilaterals, that define the shape and surface of the object.

Polygonal modeling has gained popularity in real-time applications, such as games and web 3D content, due to its efficiency and suitability for rendering in real-time environments. The use of polygons allows for efficient storage, manipulation, and rendering of 3D objects, making them suitable for interactive experiences.

While there are other methods for representing 3D objects, such as NURBS surfaces (Non-Uniform Rational B-Splines), subdivision surfaces, and equation-based representations used in ray tracers, these methods may be more suitable for specific applications or rendering techniques.

Polygonal modeling provides a versatile and widely supported approach to creating and representing 3D objects in real-time graphics. Its simplicity and efficiency make it a popular choice for various interactive applications, including games, virtual reality experiences, simulations, and web-based 3D content.